paulgorman.org

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Thu Mar 25 06:00:01 EDT 2021 ======================================== Slept from eleven to seven without waking. Mostly cloudy. A 40 percent chance of rain in the afternoon. Highs in the lower 60s. South winds 5 to 10 mph shifting to the east early in the evening. Work ---------------------------------------- - think about ransomware canaries Thought about, but not done. - check if Julie approved PO 16968 for laptops Sent a reminder to Julie. Fifteen-minute walk at lunch. Mostly cloudy, warm. Saw a robin. Home ---------------------------------------- - call doctor's office about prescription renewal No. https://news.ycombinator.com/item?id=26179311 https://aposymbiont.github.io/split-keyboards/ https://www.reddit.com/r/osr/comments/mcvam7/what_are_the_minimum_player_stats_you_need_to/gs5mmqy/?utm_source=reddit&utm_medium=web2x&context=3 > Marc Miller reportedly referees Traveller with nothing but the characters six stats and a pair of six-sided dice. So it can be done. > As I understand it, they just roll up the stats and pick a service and that's all and then you roll below your stat with 2d6: > > While playing Traveller, Marc role-plays. Very little rules. Traveller is truly a rules-light game system once you start playing. For our scenario, we generated characters by only rolling up stats. No skills. Just stats and pick your service. All rolls were made against those stats, but you couldn’t roll against the same stat again, until you had used them all. Oh, and you had to support your decision on which stat to use. After that, it was all role playing. Creating a communal story. He made it up as he went along, allowed us to build the story, and acted as “referee” just as intended. After we were through, he said “There. Now you know how I play Traveller.” > Quoted from the excellent Traveller Out of the Box-series at Talestoastound > Other interesting tidbits: > > The rules, or systems, he included are there as an aid for when your imagination fails. He shared the example of world creation. “Think of a world. Now think of another one. And another. After a while you run out of imagination or things get a little boring.” That’s where the world generation system steps in and helps you by creating worlds that you now have to creatively explain. Why would millions of people choose to live on a desert world with a tainted atmosphere, for example? > > Originally, there was no intention to publish anything except rules. He wanted players to use their imaginations and play in whatever world they wanted. The Imperium became the setting after a reviewer made a comment that he wouldn’t play a game that did not include a pre-defined setting. Marc implied that he didn’t want to play in one in which there was one. Servings: grains 5/6, fruit 1/4, vegetables 2/4, dairy 4/2, meat 2/3, nuts 0/0.5 Lunch: banana, cucumber, two hot dogs Afternoon snack: coffee Dinner: corn chips, avocado

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