paulgorman.org

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Tue Nov 19 06:00:01 EST 2019 ======================================== Slept from eleven to seven. Woke briefly around five. Cloudy. Patchy fog in the morning. Patchy drizzle in the morning, then isolated rain showers in the afternoon. Highs around 40. Light winds becoming southwest up to 5 mph in the afternoon. Chance of showers 20 percent. Work ---------------------------------------- - VPN for Lou's laptop Done. Ten-minute walk at lunch. Gray. Home ---------------------------------------- - Dentist at noon Done. - Go to bed by nine Done. D&D thief skills. What if a first-level thief got 100 points per day to allocate to percentage thief skill checks? Higher-level thieves would get more points (100 or 50 per level?). Let the player make meaningful choices. Make it a resource management game, like spell allocation. Maybe the number listed on the book's thief skills table is a "free" base percentage, and the player can add to that? In that case, the 100 points probably shouldn't increase with level. https://www.youtube.com/watch?v=28qTLJRP5zY Kawasaki Warehouse Is Going Out Of Business (a Japanese arcade themed on Hong Kong's Walled City) https://www.debian.org/vote/2019/vote_002 Debian debating init again — init system diversity. Finished reading Redwall. My opinion didn't change much — a charming concept with an undistinguished execution. Servings: grains 7/6, fruit 2/4, vegetables 2/4, dairy 5/2, meat 7/3, nuts 0/0.5 Breakfast: banana, orange, avocado, tomato, two eggs Brunch: coffee Lunch: burger, onion rings Afternoon snack: green tea Dinner: Philly cheesesteak 129/80

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