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Sat Feb 4 09:02:43 EST 2017 Slept from before eleven to after seven without waking. Spent a pleasant hour after I woke lounging in bed, browsing on the iPad. High of thirty today. Clouds increase through the day. - Work on Castle Brezelbier Not much. Think about it as Plan 9 from Ravenloft Vacuumed, watered plants, tidied, wiped down counters. Listened to music. Really digging Saul Williams' MartyrLoserKing this morning. Video game idea: "Last Day of the Samurai" or "Autumn Samurai" Sort of a rogue-like. A random or semi-randomly generated world/set-up. A game last until death (perma-death). The time span is either the final day, final season, or final year of life; not sure yet. At the end, the player gets a score; there's a leaderboard. But the mood is mellow. All the on-screen events take place on the estate of the player-character samurai. The final score is based on reputation/legacy; it's some combination of reputation for arms, aesthetics, politics, and love. The player can pursue various strategies, going for a balanced reputation or excelling in one area or another. At the setup/start, the character has a pet, a family member (elderly parent, wife, ward, etc.), a servant, and a problem. The problem might be an enemy (at arms or politics), a rival in love or aesthetics, financial, etc. The player can pursue various activities to increase the scores. Aesthetics increases by pursuing poetry, gardening, or calligraphy, for example. Reputation at arms might increase by entering a tournament, joining a battle, or fighting a duel. The player has a chance to "cheat"; the character might hire a secret assassin to guarantee the outcome of a duel. But the reputation of a character caught cheating would be ruined. Finished the first season of Attack on Titan. Good. Watched the first couple of episodes of the OA. Breakfast: coffee, chicken pot pie Lunch: carrots, spinach, yogurt Dinner: pizza

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