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<p>Also see my notes on <a href="http://paulgorman.org/technical/javascript.php">Javascript</a>.</p>

<h1>Creating games with HTML5</h1>

<p>The <code>canvas</code> element introduced in the (proposed) HTML 5 standard makes JavaScript and the HTML canvas element a viable alternative to browser plug-in platforms like Flash.</p>

<p>A number of JavaScript game engines/libraries exist. Here, we use the 2D game engine <a href="http://html5quintus.com/">Quintus</a>. Quintus has a lot of features, good documentation and examples, and a relatively small file size.</p>

<h2>Links</h2>

<ul>
    <li><a href="http://html5quintus.com/">Quintus</a> JavaScript game engine</li>
    <li><a href="http://www.javascriptgaming.com/">Javascript Gaming</a></li>
    <li><a href="http://stackoverflow.com/questions/1506803/good-resources-for-javascript-2d-game-programming">Javascript game resources?</a> at Stackoverflow</li>
    <li><a href="http://billmill.org/static/canvastutorial/">Breakout clone canvas tutorial</a></li>
    <li><a href="https://developer.mozilla.org/en/Canvas_tutorial">Mozilla canvas tutorial</a></li>
    <li><a href="http://webdemos.sourceforge.net/jsplatformer11/jsplatformer11.html">Javascript platformer tutorial</a></li>
    <li><a href="http://diveintohtml5.org/">Dive Into HTML5</a></li>
    <li><a href="http://developer.apple.com/safari/articles/makinggraphicswithcanvas.html">Making graphics with Canvas on the iPhone</a></li>
    <li><a href="http://www.kesiev.com/akihabara/">Akihabara game library</a></li>
    <li><a href="http://www.schillmania.com/projects/soundmanager2/">SoundManager 2 API</a></li>
    <li><a href=""></a></li>
</ul>

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