\documentclass[9pt]{article}
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\usepackage[letterpaper,landscape,bindingoffset=0in,left=.4in,right=.4in,bottom=.4in,top=.4in,columnsep=0.2in,nomarginpar,nohead,nofoot]{geometry}
\usepackage[table]{xcolor}
\definecolor{mygray}{RGB}{222,222,222}
\definecolor{myblue}{RGB}{176,226,255}
\usepackage[pdftex]{graphicx}
\usepackage{mdwlist} % Single spaced lists
\usepackage{multicol}
\usepackage{framed}
\usepackage{float}
\usepackage{wrapfig}
\usepackage{pdfpages}
\usepackage[skip=2pt]{caption}
\usepackage[bookmarks,bookmarksopen=true,bookmarksopenlevel=4,colorlinks=false,citebordercolor=myblue,linkbordercolor=myblue,pdftex,urlbordercolor=myblue]{hyperref}
\hypersetup{pdftitle={Labyrinth Lord Referee Screen},pdfauthor={Paul Gorman},pdfsubject={Labyrinth Lord Referee Screen}}
\usepackage{breakurl}
\setcounter{secnumdepth}{0}
\pagestyle{empty}
\raggedbottom

\begin{document}

\begin{multicols*}{3}

\begin{center}

{\footnotesize A referee screen for}\\
{\Huge Labyrinth Lord}

{\footnotesize

\begin{minipage}{3.2in}
\centering
{\normalsize Wandering Monsters on Dungeon Levels 1--3}\\
\smallskip
\rowcolors{2}{mygray}{white}
\begin{tabular}{|c|l|l|l|}
\hline
d20 & Level 1 & Level 2 & Level 3\\
\hline
\hline
1 & Bee, Gnt & Bat, Gnt & Ant, Gnt\\
2 & Beetle, Fr & Baboon, Hghr & Ape, Alb\\
3 & Centipd, G & Beetle, Spt & Beetle, Crn\\
4 & Dwarf & Cat, Mnt Lion & Bugbear \\
5 & Gnome & Elf & Cat, Panthr \\
6 & Goblin & Ghoul & Carcass Scv\\
7 & Grn Slime & Gnoll & Dopplgngr\\
8 & Halfling & Gray Ooze & Fly, Gnt Crn\\
9 & Kobold & Hobgoblin & Gargoyle\\
10 & Lizrd, G Gko & Lizrd, G Drco & Gel Cube \\
11 & Morlock & Lizardfolk & Harpy\\
12 & Orc & Locust, Sub & Lyc, Wererat\\
13 & Rat, Gnt & Neanderthal & Medusa \\
14 & Snk, Spt Cbr & Pixie  & NPC Grp\\
15 & Skeleton & Snk, Pt Vpr & Ochr Jelly\\
16 & Spdr, G Crb & Spdr, G B Wid & Ogre\\
17 & Stirge & Toad, Gnt & Shadow\\
18 & Toad, G & Troglodyte & Spdr, G Trnl\\
19 & Wolf & Yellow Mold & Throghrin\\
20 & Zombie & Zombie & Wight\\
\hline
\end{tabular}
\end{minipage}

\begin{minipage}{3.2in}
\centering
{\normalsize Wandering Monsters on Dungeon Levels 4--7}\\
\smallskip
\rowcolors{2}{mygray}{white}
\begin{tabular}{|c|l|l|l|}
\hline
d20 & Levels 4--5 & Levels 6--7\\
\hline
\hline
1 & Bear, Cave & Basilisk\\
2 & Blink Dog & Bear, Cave\\
3 & Cockatrice & Black Pudding\\
4 & Doppelganger & Dragon, White\\
5 & Gray Ooze & Gorgon\\
6 & Hell Hound & Hell Hound\\
7 & Lizrd, G Tuatara & Hydra\\
8 & Lyc, Wereboar & Lyc, Weretiger\\
9 & Lyc, Werewolf & Minotaur\\
10 & Minotaur & Mummy\\
11 & Mummy & NPC Group\\
12 & NPC Group & Ochre Jelly\\
13 & Ochre Jelly & Owl Bear\\
14 & Owl Bear & Phase Tiger \\
15 & Rhagodessa & Rust Monster\\
16 & Rust Monster & Salamander, Flame\\
17 & Spectre & Scorpion, Giant\\
18 & Troll & Spectre\\
19 & Worm, Gray & Troll\\
20 & Wraith & Worm, Gray\\
\hline
\end{tabular}
\end{minipage}

\subsection{Monster Reactions}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|}
\hline
2d6 & Reaction\\
\hline
\hline
2 & Friendly, helpful\\
3--5 & Indifferent, uninterested\\
6--8 & Neutral, uncertain\\
8--11 & Unfriendly, may attack\\
12 & Hostile, attacks!\\
\hline
\end{tabular}
\end{minipage}

\subsection{Missile Range "to hit" Adjustments}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|l|l|}
\hline
Weapon & Close (+1) & Medium & Far (-1)\\
\hline
\hline
Axe & 0--10' & 11--20' & 21--30'\\
Bow, Long & 0--70' & 71--140' & 141--210'\\
Bow, Short & 0--50' & 51--100' & 101--150'\\
Crossbow & 0--80' & 81--160' & 161--240'\\
Dagger & 0--10' & 11--20' & 21--30'\\
Dart & 0--15' & 16--30' & 31--45'\\
Holy Water & 0--10' & 11--30' & 31--50'\\
Javelin & 0--20' & 21--40' & 41--60'\\
Oil & 0--10' & 11--30' & 31--50'\\
Sling & 0--40' & 41--80' & 81--160'\\
Spear & 0--20' & 21--80' & 81--160'\\
\hline
\end{tabular}
\end{minipage}

\subsection{Reaction to Employment Offer}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|}
\hline
2d6 & Reaction of Potential Hireling\\
\hline
\hline
2 & Enthusiastic, +1 morale this adventure \\
3--5 & Accepts employment\\
6--8 & Neutral, renegotiates\\
9--11 & Declines employment\\
12 & No way! +1 penalty hiring in this place\\
\hline
\end{tabular}
\end{minipage}

\subsection{Trap \& Secret Detection, Listening}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|}
\hline
Detection Attempt & Odds\\
\hline
\hline
Secret door (1 turn) & 1 in 6\\
Secret door (elf) & 2 in 6\\
Listen at door & 1 in 6\\
Listen (elf, dwarf) & 2 in 6\\
Spot trap & 1 in 6\\
Spot trap (dwarf) & 2 in 6\\
\hline
\end{tabular}
\end{minipage}

\subsection{Other Odds}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|}
\hline
Situation & Odds\\
\hline
\hline
Surprise & 2 in 6\\
Trigger trap (per PC) & 2 in 6\\
Break down door & 2 in 6 (+ STR mod)\\
\hline
\end{tabular}
\end{minipage}

\begin{framed}
{\normalsize Initial encounter distance \\= 2d6 $\times$ 10' from monster}
\end{framed}

\subsection{Time \& Events}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|}
\hline
Event & Time\\
\hline
\hline
1 turn & 10 minutes\\
1 combat round & 10 seconds\\
Mandatory rest & Every 6th turn\\
Lantern per oil flask & 24 turns of light\\
Torch & 6 turns of light\\
\hline
\end{tabular}
\end{minipage}

\subsection{Individual Initiative Monster Modifiers}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|}
\hline
Monster Movement Per Turn & Initiative Modifier\\
\hline
3--10' & -2 \\
30--60' & -1 \\
90--120' & 0 \\
150--210' & +1 \\
240'+ & +2 \\
\hline
\end{tabular}
\end{minipage}

\subsection{Combat Modifiers}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|}
\hline
Combat Status & Modifier\\
\hline
\hline
Not rested & -1 to hit\\
PC fighting without light & -4 to hit\\
Versus invisible opponent & -4 to hit\\
\hline
\end{tabular}
\end{minipage}

\subsection{Armor Classes}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|}
\hline
AC & Armor \\
\hline
\hline
9 & No armor\\
8 & Shield only\\
8 & Padded\\
7 & Studded\\
6 & Scale mail\\
5 & Chain mail\\
4 & Banded mail\\
3 & Plate mail\\
2 & Plate w/ shield\\
\hline
\end{tabular}
\end{minipage}

\begin{framed}
{\large $\frac{1}{10}$ pp = \textbf{1 GP} = 2 ep = 10 sp = 100 cp}
\end{framed}

\subsection{Light}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|l|}
\hline
Light & Radius & Lasts \\
\hline
\hline
Candle & 5' & 6 turns\\
Torch & 30' & 6 turns\\
Lantern & 30' & 24 turns\\
\hline
\end{tabular}
\end{minipage}

\subsection{Encumbrance \& Movement}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|l|l|}
\hline
Weight Carried & Move/Turn & Combat Move & Running\\
\hline
\hline
0--40 lbs. & 120'/turn & 40'/round & 120'/round\\
41--60 lbs. & 90'/turn & 30'/round & 90'/round\\
61--80 lbs. & 60'/turn & 20'/round & 60'/round\\
81--160 lbs. & 30'/turn & 10'/round & 30'/round\\
\hline
\end{tabular}
\end{minipage}

\subsection{Wilderness Movement}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|}
\hline
Terrain & Movement\\
\hline
\hline
Normal terrain per turn & Base movement (ft) $\times$ 3\\
Normal terrain per day & Base movement (ft) $\div$ 5, in miles\\
Hilly, wooded, desert & -$\frac{1}{3}$ penalty\\
Mountains, swamp, jungle & -$\frac{1}{2}$ penalty\\
Good trails, roads & +$\frac{1}{2}$ bonus\\
\hline
\end{tabular}
\end{minipage}

} % end footnotesize

\end{center}

\end{multicols*}

\clearpage

\begin{table}[ptb]
\centering
\caption{Monster "To Hit" by Target AC}
\rowcolors{2}{mygray}{white}
\begin{tabular}{|c||c|c|c|c|c|c|c|c|c|c|c|c|c|c|c|c|}
\hline
Monster HD & -6 & -5 & -4 & -3 & -2 & -1 & Target AC 0 & 1 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 \\
\hline
\hline
1 HD or less & 20 & 20 & 20 & 20 & 20 & 20 & 19 & 18 & 17 & 16 & 15 & 14 & 13 & 12 & 11 & 10 \\
1+ and 2 HD & 20 & 20 & 20 & 20 & 20 & 19 & 18 & 17 & 16 & 15 & 14 & 13 & 12 & 11 & 10 & 9 \\
2+ and 3 HD & 20 & 20 & 20 & 20 & 19 & 18 & 17 & 16 & 15 & 14 & 13 & 12 & 11 & 10 & 9 & 8\\
\hline
3+ and 4 HD & 20 & 20 & 20 & 19 & 18 & 17 & 16 & 15 & 14 & 13 & 12 & 11 & 10 & 9 & 8 & 7\\
4+ and 5 HD & 20 & 20 & 19 & 18 & 17 & 16 & 15 & 14 & 13 & 12 & 11 & 10 & 9 & 8 & 7 & 6\\
5+ and 6 HD & 20 & 19 & 18 & 17 & 16 & 15 & 14 & 13 & 12 & 11 & 10 & 9 & 8 & 7 & 6 & 5\\
\hline
6+ and 7 HD & 19 & 18 & 17 & 16 & 15 & 14 & 13 & 12 & 11 & 10 & 9 & 8 & 7 & 6 & 5 & 4\\
7+ to 9 HD & 18 & 17 & 16 & 15 & 14 & 13 & 12 & 11 & 10 & 9 & 8 & 7 & 6 & 5 & 4 & 3\\
9+ to 11 HD & 17 & 16 & 15 & 14 & 13 & 12 & 11 & 10 & 9 & 8 & 7 & 6 & 5 & 4 & 3 & 2\\
\hline
11+ to 13 HD & 16 & 15 & 14 & 13 & 12 & 11 & 10 & 9 & 8 & 7 & 6 & 5 & 4 & 3 & 2 & 2\\
13+ to 15 HD & 15 & 14 & 13 & 12 & 11 & 10 & 9 & 8 & 7 & 6 & 5 & 4 & 3 & 2 & 2 & 2\\
15+ to 17 HD & 14 & 13 & 12 & 11 & 10 & 9 & 8 & 7 & 6 & 5 & 4 & 3 & 2 & 2 & 2 & 2\\
\hline
17+ to 19 HD & 13 & 12 & 11 & 10 & 9 & 8 & 7 & 6 & 5 & 4 & 3 & 2 & 2 & 2 & 2 & 2\\
19+ to 21 HD & 12 & 11 & 10 & 9 & 8 & 7 & 6 & 5 & 4 & 3 & 2 & 2 & 2 & 2 & 2 & 2\\
21+ HD & 11 & 10 & 9 & 8 & 7 & 6 & 5 & 4 & 3 & 2 & 2 & 2 & 2 & 2 & 2 & 2\\
\hline
\end{tabular}
\begin{minipage}{6.5in}
\medskip
A d20 result greater than or equal to the number on the table indicates a successful hit.
\end{minipage}
\end{table}

\begin{table}[ptb]
\centering
\caption{Turn Undead by Cleric Level}
\rowcolors{2}{mygray}{white}
\begin{tabular}{|c||c|c|c|c|c|c|c|c|c|c|c|c|c|c|}
\hline
Undead HD & Lvl 1 & Lvl 2 & Lvl 3 & Lvl 4 & Lvl 5 & Lvl 6 & Lvl 7 & Lvl 8 & Lvl 9 & Lvl 10 & Lvl 11 & Lvl 12 & Lvl 13 & Lvl 14+\\
\hline
\hline
1 HD & 7 & 5 & 3 & T & T & D & D & D & D & D & D & D & D & D\\
2 HD & 9 & 7 & 5 & 3 & T & T & D & D & D & D & D & D & D & D\\
3 HD & 11 & 9 & 7 & 5 & 3 & T & T & D & D & D & D & D & D & D\\
\hline
4 HD & - & 11 & 9 & 7 & 5 & 3 & T & T & D & D & D & D & D & D\\
5 HD & - & - & 11 & 9 & 7 & 5 & 3 & T & T & D & D & D & D & D\\
6 HD & - & - & - & 11 & 9 & 7 & 5 & 3 & T & T & D & D & D & D\\
\hline
7 HD & - & - & - & - & 11 & 9 & 7 & 5 & 3 & T & T & D & D & D\\
8 HD & - & - & - & - & - & 11 & 9 & 7 & 5 & 3 & T & T & D & D\\
9 HD & - & - & - & - & - & - & 11 & 9 & 7 & 5 & 3 & T & T & D\\
Infernal & - & - & - & - & - & - & - & 11 & 9 & 7 & 5 & 3 & T & T\\
\hline
\end{tabular}
\begin{minipage}{8in}
\medskip
The cleric must roll the number indicated or higher on a 2d6. If successful, the cleric rolls another 2d6 to determine the total hit dice worth of undead affected. A result of "T" indicates that a cerlic of that level automatically turns undead with that number hit dice. A result of "D" means those undead are destroyed intead of turned. A dash (-) means a cleric of the specified level can't affect undead with that number of hit dice.
\end{minipage}
\end{table}

\clearpage

\begin{multicols*}{3}

{\footnotesize

\begin{center}

\subsection{Weapons Damage}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|}
\hline
Weapon & Damage\\
\hline
\hline
Axe, battle* & 1d8\\
Axe, hand & 1d6\\
Club & 1d4\\
Crossbow, heavy & 1d8\\
Crossbow, light & 1d6\\
Dagger & 1d4\\
Dart & 1d4\\
Flail & 1d6\\
Flail, heavy* & 1d8\\
Hammer, light & 1d4\\
Hammer, war* & 1d6\\
Javelin & 1d6\\
Lance & 1d6\\
Longbow & 1d8\\
Mace & 1d6\\
Morningstar* & 1d6\\
Pick, heavy* & 1d8\\
Pick, light & 1d6\\
Pole Arm* & 1d10\\
Quarterstaff* & 1d6\\
Shortbow & 1d6\\
Sling & 1d4\\
Spear & 1d6\\
Sword, bastard & 1d8, 2d4*\\
Sword, long & 1d8\\
Sword, short & 1d6\\
Sword, two-handed* & 1d10\\
Trident* & 1d6\\
Unarmed & 1d2 + STR mod\\
\hline
\end{tabular}
\\ \ * Two-handed weapon
\end{minipage}

\subsection{Fighter Saving Throws}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|c||c|c|c|c|c|}
\hline
Level & Breath & Poison/Death & Petrify & Wands & Spells\\
\hline
\hline
0 & 17 & 14 & 16 & 15 & 18\\
1-3 & 15 & 12 & 14 & 13 & 16\\
4--6 & 13 & 10 & 12 & 11 & 14\\
\hline
7--9 & 9 & 8 & 10 & 9 & 12\\
10--12 & 7 & 6 & 8 & 7 & 10\\
13--15 & 5 & 4 & 6 & 5 & 8\\
\hline
16--18 & 4 & 4 & 5 & 4 & 7\\
19+ & 4 & 3 & 4 & 3 & 6\\
\hline
\end{tabular}
\textit{Spells} includes spell-like devices.
\end{minipage}

\subsection{Container Capacity}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{mygray}{white}
\begin{tabular}{|r|l|}
\hline
Container & Capacity \\
\hline
\hline
Backpack & 40 lbs.\\
Sack, large & 60 lbs.\\
Sack, Smal & 20 lbs.\\
Saddle Bag & 30 lbs.\\
Vial & 1 fl. oz.\\
Waterskin & 1 qt.\\
\hline
\end{tabular}
\\ A coin weighs one-tenth of a pound.
\end{minipage}

\subsection{Strength}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{white}{mygray}
\begin{tabular}{|r||c|}
\hline
STR & To Hit Mod (Melee)\\
\hline
\hline
3 & -3\\
4--5 & -2\\
6--8 & -1\\
\hline
9--12 & 0\\
\hline
13--15 & +1\\
16--17 & +2\\
18 & +3\\
\hline
\end{tabular}
\end{minipage}

\subsection{Dexterity}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{white}{mygray}
\begin{tabular}{|r||c|c|c|}
\hline
DEX & AC Mod & Missile To Hit Mod & Initiative\\
\hline
\hline
3 & +3 & -3 & -2\\
4--5 & +2 & -2 & -1\\
6--8 & +1 & -1 & -1\\
\hline
9--12 & 0 & 0 & 0\\
\hline
13--15 & -1 & +1 & +1\\
16--17 & -2 & +2 & +1\\
18 & -3 & +3 & +2\\
\hline
\end{tabular}
\end{minipage}

\subsection{Charisma}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{white}{mygray}
\begin{tabular}{|r||c|c|c|}
\hline
CHR & Reaction & Retainers & Retainer Morale\\
\hline
\hline
3 & +2 & 1 & 4\\
4--5 & +1 & 2 & 5\\
6--8 & +1 & 3 & 6\\
\hline
9--12 & 0 & 4 & 7\\
\hline
13--15 & -1 & 5 & 8\\
16--17 & -1 & 6 & 9\\
18 & -2 & 7 & 10\\
\hline
\end{tabular}
\end{minipage}

\subsection{Labyrinth Room Stocking}
\begin{minipage}{3.2in}
\centering
\rowcolors{2}{white}{mygray}
\begin{tabular}{|r||c|c|}
\hline
d100 & Room Contents & Treasure?\\
\hline
\hline
01--30 & Empty & 15\%\\
31--60 & Monster & 50\%\\
61--75 & Trap & 30\%\\
76--00 & Special & Maybe\\
\hline
\end{tabular}
\end{minipage}

\end{center}
} % end footnotesize

{\scriptsize

\subsection{Wizard's Jars}
\begin{enumerate*}
\item Salt (common, sea, mineral)
\item Sand (white, brown, black)
\item Water (salt, brackish, holy, urine)
\item Herbs (garlic, dill, catnip, chives, basil, parsley, marijuana)
\item Wood chips (pine, oak, hickory, ash, maple, walnut, apple)
\item Sulfur
\item Vinegar (malt, wine, apple, balsamic, rice)
\item Tree sap (pine, maple, birch)
\item Crushed stone (quartz, marble, graphite, pumice)
\item Carbon (coal, ash, graphite)
\item Metal filings (iron, copper, brass, tin)
\item Blood (human, goblinoid, dwarven, elven, dragon)
\item Dung (human, dragon, feline, wolf)
\item Oil (whale, mineral, vegetable)
\item Owl pellets
\item Wine (red, white, fruit)
\item Empty
\item Empty, but smells (flowers, cedar, decay, camp fire, mildew)
\item Dried insects (bees, grasshoppers, ants, flies)
\item Powder (bone, talc, chalk, dust)
\end{enumerate*}

\subsection{Storeroom Barrels}
\begin{enumerate*}
\item Ale
\item Whole barley
\item Rye flour
\item Wheat flour
\item Raisins
\item Dill pickles
\item Salt pork
\item Dried apples
\item Brined fish
\item Honey
\item Soap
\item Wine
\item Peas
\item Water
\item Dried mushrooms
\item Hard candy
\item Salt
\item Dried peppers
\item Dried beans
\item Lard
\end{enumerate*}

\subsection{Supply Room Crates}
\begin{enumerate*}
\item Nails
\item Rope
\item Iron spikes
\item Horse shoes
\item Bricks
\item Dead bolts
\item Hinges
\item Jugs of glue (dried)
\item Cans of paint (dried)
\item Beeswax
\item Spools of twine
\item Candles
\item Sand
\item Empty
\item Clothespins
\item Burlap sacks
\item Clay cups (mostly broken)
\item Bottles of whiskey (broken)
\item Unpainted wood doll heads
\item Iron ingots
\end{enumerate*}

\subsection{}
\noindent Screen created by Paul Gorman (\url{http://quicklyquietlycarefully.blogspot.com/}) using material from Labyrinth Lord (\url{http://www.goblinoidgames.com/labyrinthlord.html}), and distributed under the Open Gaming License 1.0a (\url{http://www.opengamingfoundation.org/ogl.html}). The Labyrinth Lord trademark is owned by Daniel Proctor, with whom this document and its author have no affiliation. This version of the screen was created \today.

} % End scriptsize

\end{multicols*}

\end{document}
